The Wizards of Ethune: Part 1 by companioncube99, literature
Literature
The Wizards of Ethune: Part 1
Kevin didn’t want to get up that morning, which wasn’t uncommon. He lacked the ability to wake up on time that most people seemed to possess. It boggled his mind. How could anyone possibly make any attempt to wake up before the sun rises? But, much to his regret now, Kevin made an agreement, and so he begrudgingly pulled himself out of bed. He took a long moment to reorient himself, checking the position of his dark wooden dresser and mirror mounted above, right across from his bed.
Of course, he had to take an even longer moment to realize that the lights were still out. Kevin felt along the walls of his bedroom, before findin
The Wizards of Ethune Prologue by companioncube99, literature
Literature
The Wizards of Ethune Prologue
The world of Cynnia. A place home to many civilizations, adept in the use of the world and its properties. These civilizations have mastered the use of Affinities, aspects of the world around them, which every child is attuned to at birth. Everyone in the world is attuned to an Affinity, though some are more capable of manipulating their Affinity than others. There are ten Affinities throughout Cynnia: Electricity, Creature, Desert, Nature, Fire, Ice, Wind, Water, Shadow, and Light. These Affinities power Cynnia and the civilizations covering each of its six lands. Liena, the Land of Shade, nestled between the two southern oceans, Waviri and